I've attached an informal list of RuneScape gold what I believe to be the most important questions that require answers. While I have some personal responses to these questions, the majority of them are subjective. Therefore, I need to seek out community consensus. Tell me what you think and the reasons why other people should also agree. There could be more.
Big questions. Big Questions. What compromises can be made to improve quality? What is the importance of core gameplay for a skill being enjoyable and satisfying? What's more important than auxiliary updates? Artisan's Workshop). What is the balance of profit that should be between: Slayer and Bossing, Gathering Manufacturing Skills, Skill?
Is it acceptable to have a skill that is costly to develop but not profitable when you take it to the limit? What is the economic driving factor? How do we protect it? What should we do? In what way do we need to control the economy, as opposed to having a free market? How can we make them profitable? (e.g. It could be time, effort and skill and loyalty.
What is the appropriate ratio between the gear that comes from drops and the gear from skills? Are drop table values allowed to decrease? If so by what amount? Is it acceptable for materials that are low-level to become less useful and thus less useful? Do you think it is important to have alternate skilling methods to be protected which are added to the skill to make it more useful? Are benefits that the player has put in so much effort for crucial?
Is it necessary to protect benefits that were just given at no cost to the user? Do you think it is more important to protect the latest content than older ones? Is better content more valuable to protect than poorer content? If it improves the content of other content, is it acceptable to create content that is not worth your time? Do you prefer having two great options but not feasible alternatives, or just one amazing option and cheap RS gold one horrible alternative?